The partner project of iKonquest by Robert Rasche of Germany. It brings with it a number of unique feautres such as: Diplomacy and missions (autosend units).
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iKonquest { 1.0 }
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gameshot iKonquest: { 1.0 }
Galactic Conquest Evolved

iKonquest is a simple turn-based strategy multiplayer game of galactic conquest. The object is to conquer the entire (2 dimensional) galaxy. Each planet produces a fixed number of ships every turn. The game currently can only be played with other players. No AI has been programmed yet.

The original game was created by Rick Raddatz in 1987. A second game for the K desktop environment called Konquest was developed initially prior to 1999? by Russell Steffen. Much of the concept was borrowed from the Konquest source repository.


The site is still quite new. The initial player base has not yet been formed so you may have a hard time finding people who are actively playing. I will not stop anyone from playing but if there are not enough players for you to stay interested, please read the following and fill out the form.

Email:
Contact me when there are other people signed up.
Comments you would like to add.

What I am offering to do is collect a list of people who like the game but want to know when there are more people playing. Please fill out the form above with your email address, the number of minimum players you want to be collected before you are contacted, and any comments. The only required field is email. Your email will be kept confidential and I will never sell it to anyone ever. Your email that you enter above will Only be used to let you know that there are X number of people willing to play. You don't need to register an account to sign up here.


What differs this version from the previous two?

  1. Custom grid size. The original 2 games were on a square 16x16 grid. This grid is customizable from as small as 3x3 to 16x16.
  2. Custom board layouts. The originals also generated a random board where player planets could end up beside eachother. This game allows for a custom layout designed by the player to give an equal opportunity for every player. Should the player so choose.
  3. Hexboard. While the original 2 games were on a square grid, the more prominent feature is the hexagon grid. The gameplay on Konquest still had a hexagon feel as calculations were made to see the actual distance between two planets, the hexagon grid shows this distance much more easily. It still has a measuring device for those long distances :).
  4. Sametime attacks. Konquest didn't have true sametime attacks. When two fleets arrived at the same time, the first fleet would attack until a victor was chosen, then the second fleet would attack, if fleets were also enemies, the second fleet would get the advantage. Sametime attacks will have all fleets that are enemies to each other attack at the same time to achieve a fairer result.
  5. Ineternet Play. One of the main reasons for iKonquest being developed was to allow for multiplayer on different computers instead of a "hotseat" style of multiplayer. Players can play games that have one turn per day, or they can force a "premature" turn by everyone agreeing. This style of play also allows the pace to be controlled completely by the players (unless they take too long and the game forces a new turn).

Does this interest you at all?
Just register an account and start playing.